Recently, game developer Dean Hall announced the release of BRUTAL, an open-source game development framework built in C#. This framework aims to provide developers with greater autonomy in their projects. BRUTAL is free to use in commercial games without any royalty fees, requiring only a copyright notice in the game's credits. The motivation behind BRUTAL's development stems from frustrations with existing game engines like Unity and Unreal Engine, which Hall believes have consistently failed to support developers adequately. Many developers feel trapped by these large engines, especially when decisions made by engine companies impact their ability to work on their games. BRUTAL is designed to minimize unnecessary overhead and focus on executing low-level tasks efficiently. The framework has already been utilized in several projects, including RocketWerkz's "Kitten Space Agency" and Ludeon Studios' new Waylith engine. Hall anticipates that as developers seek independent tools, more frameworks like BRUTAL will emerge in the future.
Industry Insights · October 20, 2026
Launch of Open-Source Game Development Framework BRUTAL
The BRUTAL framework offers developers a new option to enhance independence in game development.
